

Rust programming language 1.62.0 released.More post processing shaders can be found here: Shader Library. Original Pixel Bender cross stitching effect can be found HERE. Vec2 tlPos = floor(cPos / vec2(size, size)) Vec4 PostFX(sampler2D tex, vec2 uv, float time) Here is the complete cross-stitching GLSL shader for GeeXLab (or for another app that supports GLSL shaders): Start GeeXLab and load (or drag and drop) the DEMO.xml file in GeeXLab. You need GeeXlab 0.2.10 or higher to run this demo. You can download the GeeXLab demo with source code here: This post processing filter performs a cross stitching effect.īy default the effect produces this rendering:īut if you change a little bit the original code you get this nice effect: Here is an adaptation of a Pixel Bender shader (or kernel) to GeeXLab / GLSL. And the cool thing with Pixel Bender is its effect library with many nice post processing filters 😉

Do you know Pixel Bender? In short, it’s a plugin for image processing in Photoshop.
